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Spear of bastion
Spear of bastion












Support players will want to be close to their squad to provide boons and healing, so it isn’t necessarily best for them to purposefully get this mechanic. Your entire party can stack in the same circle for this (at the arrow on the map below) while letting loose on the boss.Īfter the first Spatial Manipulation, Shared Agony will appear on the furthest player. Initially the boss will do a single auto attack chain and then a Spatial Manipulation (green circles). Every attempt afterwards your party will need to glide to the platform and then run to the boss after the fight starts. Your party can rush to Cairn’s platform before Glenna finishes her sequence to get a head start on the boss. Sometimes circles will have the same sizes and players can spread out less carefully during these as they have no player number requirement. Players with agony should go to the smaller circles and players without agony should go to the larger circles to avoid damaging the squad too much. The number of orbs is the number of players required to satisfy that circle’s protection area. Looking above the circles you can see an orb. Some of the circles will be larger than others, and this determines how many players must be inside it for that green circle to qualify to protect players from the attack. Being in a green circle when the attack goes off will remove 25 stacks of Unseen Burden, but players unable to make it inside a green circle will instead gain 25 stacks of the debuff, take damage, and become floated for a few seconds. Spatial Manipulation – Occasionally the boss will draw in power from the surroundings and green circles will appear on the ground. However, with the use of the celestial dash on such a low cooldown, this debuff does not complicate things much. This debuff can be reduced by getting inside the green circles during the spatial manipulation attack or it will be increased for failing to get inside them. Unseen Burde n – Over time every player will get a stacking debuff which will reduce their movement speed, making it harder to handle positioning. This mechanic can also complicate later mechanics, but with the use of the celestial dash and good timing, players with agony can reduce the amount of time that their team must suffer their shared agony with them.

spear of bastion

Players with agony should separate from the rest of the group but try to still remain in close proximity to receive heals.

spear of bastion

Players who get agony and any players in their red circle range will take damage. A maximum of three agony can be out at one time. Shared Agony – Every 20 seconds, players furthest from the boss will receive a debuff indicated by the red circle around them. Avoid using projectile reflects because this can send the projectiles back toward the boss where they will hit the players who are normally in a safe spot. Kiting will prevent the melee players from being hit by the first two attacks of the chain, and when players split up to stand in green circles it can help reduce the chaos of the mechanic. It does two melee attacks and then the third attack will shoot out a spray of projectiles that will knockback.Ī player with great self survivability can stand opposite the squad at a distance to bait these projectiles. Whichever player is furthest from Cairn will have the focus of the auto attack chain. It can be used as a dodge if targeted right below you or used to fulfill mechanics at the last second.Īttack Chain – Cairn does have a soft tanking system, though it is not mandatory to play around it. The skill is a 5 second cooldown, 1200-range ground targeted dash which will evade until reaching the location. Efficient use of this ability can trivialize most of the mechanics in the encounter. Also there is no real DPS requirement, so employing a risky strategy does not provide many benefits.Ĭelestial Dash – During the encounter, players will have access to a special action key ability. Support and Healers are necessary to any composition, but adding an extra healer can really help on this boss because many of the mechanics can be countered by healing through them, providing blocks, or giving stability. Remove any reflects from your build to prevent one of the bosses attacks from being redirected back at your party. There is only one phase, but if raid members die the entire party can succumb to the pressure over time.Ĭondition damage is optimal for this boss because it is one long phase and no need to swap targets ever.

spear of bastion

Cairn is one of the more simplistic bosses in Bastion of the Penitent and in all raids.














Spear of bastion